Go to DMV Chess main page.
DMV Chess League
The first round of the Amateur section is scheduled to take place at the Westin Tysons Corner at 7801 Leesburg Pike (route 7). The schedule is:

Round 1 (FIDE)         May 19, 2019                        4:30 PM
                (Amateur)  June 2, 2019                         4:30 PM
                (Reserve)   June 23, 2019                       4:30 PM
Round 2: July 21, 2019                                           Reserve 11 AM/Amateur noon/FIDE 4:30 PM
Round 3: August 18, 2019                                     Reserve 11 AM/Amateur noon/FIDE 4:30 PM
Round 4: September 8, 2019                                Reserve 11 AM/Amateur noon/FIDE 4:30 PM
Round 5: September 22, 2019                              Reserve 11 AM/Amateur noon/FIDE 4:30 PM

The time control is G/95 with a sixty-second increment for the FIDE section and with a thirty-second increment for the Amateur and Reserve sections.

Official DMV Chess League rules

1. These rules shall remain in effect throughout the season. However, in the event of unforeseen circumstances, in the interest of fairness, or to remove ambiguity, the tournament director has the authority to make changes in the middle of the season. If two teams are playing each other in a match, they may agree to changes in the match conditions with the approval of the tournament director.

2. Teams of four players can enter the tournament. The ratings of the board-one player on a team in the first round determines a team's pairing number. In the event two board-one players have the same rating, the following tiebreakers are used in order to determine the pairing order: ratings of the players on successive boards in order from the second board to the lowest board, FIDE ratings of all players on successive boards from first to lowest, USCF quick ratings of all players on successive boards from first to lowest, FIDE rapid ratings of all players on successive boards from first to lowest, USCF blitz ratings of all players on successive boards from first to lowest, FIDE blitz ratings of all players on successive boards from first to lowest, correspondence ratings of all players on successive boards from first to lowest, alphabetically by last name of all players on successive boards from first to lowest, alphabetically by first name of all players on successive boards from first to lowest, alphabetically by middle names of all players on successive boards from first to lowest, and age (oldest to youngest) of all players on successive boards from first to lowest. In every type of rating, a player with a rating is considered to have a higher rating than an unrated player. If all tiebreakers are equal, the pairing order of the tied teams is determined randomly. Each team must have a captain, who is responsible for ensuring the presence of the players. The tournament has three sections: a FIDE-rated section, an Amateur section, and a Reserve section. which is USCF rated but not FIDE rated, and a Reserve section, which is also USCF rated but not FIDE rated. The games in all three sections are rated by the USCF, but only the games in the FIDE-rated section are rated by FIDE. A player may play in only one team per section throughout the tournament.

3. The USCF rating supplement in effect at the time of the first match for a given section shall be used to determine whether a team or player is eligible to play in the tournament and for tiebreakers. That is, a player's rating at the beginning of the season is used for rules two, five, fourteen, and sixteen. This is the May 2019 supplement for the FIDE section and the June 2019 supplement for the Amateur and Reserve sections. If a player's rating changes throughout the season, this does not affect eligibility to play. In the event a player is substituted, the new player's rating in the supplement in effect at the time of the first match will determine the team average for this match, which may determine whether the team is eligible to play in the tournament.

4. The rating supplement in effect at the time of the scheduled time of the match shall be used to determine the players' ratings for the purpose of board order and for other prizes. If a game is played on a different date than the official match date, the supplement in effect at the time of the official match date shall be used to determine board order rather than the date the game is played.

5a. In the FIDE section, only players with a USCF rating higher than 1600 are eligible. Lower-rated players may only participate in the event that a natural disaster makes it difficult for a team to field a full roster otherwise. Except for the championship match, there is no upper limit to players' eligibility. In the championship match, a team may only field a player 1800 or under on the fourth board of the championship match. The tournament director may grant an exception if a higher-rated player on fourth board would narrow the gap between the two teams' average ratings.

5b. In the Amateur section, each team must have an average rating of under 1900, and the average rating of the top three boards must be equal or less than 2000. A player who possesses a foreign rating but lacks an established USCF rating (or who has played internationally but not in the United States for the past two years) must declare his foreign rating, and a conversion shall be made pursuant to USCF rules. Unrated players may not play in the Amateur section without permission of the tournament director.

5c. In the Reserve section, each team must have an average rating of under 1400. A player who possesses a foreign rating but lacks an established USCF rating (or who has played internationally but not in the United States for the past two years) must declare his foreign rating, and a conversion shall be made pursuant to USCF rules. An unrated player is a player who has played fewer than four rated games. He shall be assigned a rating based on an online rating or other evidence of his playing strength. If a player lacks an online rating or other evidence on which an estimate can be based, he will be assigned a rating equal to his live provisional rating or to the highest-rated player he has drawn or defeated, whichever is higher. If the player has not drawn or defeated anyone, he shall be assigned a rating of 1000 unless he has lost to someone lower rated than this, in which case he'll be assigned a rating equal to the lowest-rated player he lost to. If the player who has played fewer than four rated games is under 13 years old and has lost all of his rated games, he shall be assigned a rating equal to the lowest-rated member of the team and shall play the bottom board. The assigned rating shall be used to determine the team's average and the player's placement. If two or more players who have never played a rated game before are on the same team, board order is determined by rule six, with the exception that the board order can be changed to ensure that family members don't play one another.

6. Players with identical ratings shall be assigned a board order so that each will receive his due color. If no board order is preferable to any other for color purposes, the players will be ordered by FIDE rating. If the players' FIDE ratings are identical or if either player lacks an established FIDE rating, they will be ordered by their USCF quick ratings. If these are also identical (or if either player lacks a USCF quick rating), they will be ordered by thier FIDE rapid ratings.  If these too are identical (or if either player lacks a FIDE rapid rating), they will be ordered by their USCF blitz ratings. In the event these are identical (or if either player lacks a USCF blitz rating), they wil be ordered by their FIDE blitz ratings. If these are identical (or if either player lacks a FIDE blitz rating), the players will be ordered by their correspondence ratings. If these are also identical (or if either player lacks a correspondence rating), the players will be ordered alphabetically by last name, then by first name, then by middle names. If the players’ names are identical, the older player plays the higher board. If their names, ratings, and ages are all identical, then board order will be determined randomly.

7a. In the FIDE section, the dates for the league are May 19, 2019; July 21, 2019; August 18, 2019; September 8, 2019; and September 22, 2019. Matches will begin at 4:30 PM.

7b. In the Amateur section, the dates for the league are June 2, 2019; July 21, 2019; August 18, 2019; September 8, 2019; and September 22, 2019. Matches will begin at 4:30 PM for the first round and at noon for subsequent rounds.

7c. In the Reserve section, the dates for the league are May 19, 2019; July 21, 2019; August 18, 2019; September 8, 2019; and September 22, 2019. Matches will begin at 4:30 PM for the first round and at 11 AM for subsequent rounds.

8. A team captain must declare his entry to the tournament three days before the first date and his lineup three days before each round. Effort, however, will be made to accommodate late entries. The tournament director has the discretion to find substitutes for late or absent players, to choose players for a team if the captain is late submitting his team's lineup, or to disallow changes to the lineup if made fewer than three days before a round. Players arriving later than half an hour after the scheduled beginning of the round will be forfeited unless they indicate before this time that unavoidable circumstances have delayed them. Opponents of absent players (as well as latecomers who have been replaced) will be paired against each other as extra rated games. In the FIDE section, it is not possible to change the date games can be played. In the other sections, players may reschedule their individual games with the agreement of the players and captains involved.

9. The entry fee is $75 per player to play, regardless of whether a player plays in multiple sections. A player who pays his entry fee before the beginning of the tournament, plays all five games in the FIDE section, and possesses a rating equal or higher than 2200 at the start of the tournament, at the end of the tournament, or at the end of any tournament rating report throughout the tournament (including the rating report for the final round) will receive $150.

If players from a team forfeit, especially more than once, or don’t follow the rules of the tournament, it is the tournament director's discretion whether to expel the offending players from the league, in which case there will be no refund. If there are forfeits or rule violations by a team, it is the tournament director’s discretion whether to require this team to change its captain or to allow the captain of the team to field a team in future tournaments.

10a. In the FIDE section, the time control is game in 95 with a 60-second increment. Players cannot agree to change the time control. Players cannot agree to change the time control.

10b. In the Amateur and Reserve sections, the time control is game in 95 with a 30-second increment. If neither player has an increment-capable clock, game in two hours with a five-second delay is the second-most preferred time control. If neither player has a delay-capable clock, game in two hours without a delay is preferred. Players may agree among themselves to any time control they wish as long as it equals or exceeds the minimum allowable time to be rated by the USCF (game in 30).

11. In a match, each player plays the player on the other team with the corresponding board order. When a team has white, its players on odd-numbered boards will have the white pieces, and its players on even-numbered boards will have the black pieces. If, due to one or more rescheduled games, it is not possible to assign every player his due color, a player shall be given the opposite color to his teammate on the board above him. Each match shall be four boards unless the captains agree to a greater number of boards. Team members may tell each other the results of other games in the match, but they may neither solicit nor give advice about the position, and they may not point out if a teammate is in time trouble or has neglected to punch his clock.

12. A team scores one game point for a win, half a game point for a draw, and no game points for a loss. For the purpose of tiebreakers only, if a match has more than four boards, game points shall be awarded only for results on the top four boards. The team with the most game points shall be declared the winner of the match and shall receive one match point. If both teams receive an equal number of game points, the match point shall be divided between the two teams.

13. Except for the final round (see rule 14), the tournament shall be run using Monrad system pairings. No half-point byes are permitted unless the tournament director allows a team to enter in a round other than the first.

14. Monrad pairings will be used in the final round of the tournament with the exception that the two teams with the greatest number of match points, regardless of whether they have met before, will play each other in a championship match to determine the winner of the tournament. If the championship match ends in a draw, the team with the greatest number of match points will be the winner of the tournament.

15. If a player is unable to play on the assigned date, either a replacement may be found or he and his opponent can reschedule the game at a time suitable for both players. Ideally, a makeup game should take place before the round. If this is not possible, the time for a makeup game should be agreed on or before the original match date. No one can substitute for a team if he's already played for a different team at any time in the tournament. In the championship matches, games can be played ahead of time, but no game can be postponed.

16. Whenever the rules refer to a team with the highest number of match points, the following tiebreakers will be used in the event there are two or more teams with the same number of match points. The tiebreakers will be used in order, at each step dropping any team that is not tied. For tiebreaker b, a team can't be penalized for playing a match with more than four boards. That is, when a team has a lineup of more than four players, tiebreaker b uses the four players in the lineup that yield the smallest number of additional players. For tiebreaker c, if the teams involved have an equal number of match points, the team with the greatest number of game points among games played with the tied teams wins the tiebreaker. When rating is a factor (in tiebreakers f, n, and o), the rating supplement in effect at the beginning of the season is used to determine a player's rating. (See rule three.) For tiebreaker f, the average rating of opposition refers to the opposing teams as constituted at the time of the match with a team involved in the tiebreaker. For tiebreaker o, a team's rating is determined not by its initial roster but by the average of its lineups throughout the season.
a. fewest number of forfeits due to nonappearance
b. fewest number of players used by the team in the tournament
c. Result between tied teams
d. Most game points
e. U.S. Amateur Team System
f. Average rating of opposition
g. Modified Median by team
h. Modified Median by individual
i. Solkoff by team
j. Solkoff by individual
k. Cumulative
l. Cumulative of opposition
m. Sonneborn-Berger
n. Opposition's performance
o. Lowest-rated team
p. Kashdan

In the event teams are still tied, each tiebreaker method shall be used again, dropping the bottom board from the evaluation. In the event there's still a tie, the tiebreakers shall be used again dropping the bottom two boards. If a tie still remains, the tiebreakers shall be used again considering only the top boards' results. If a tie still remains, players shall draw for color, and an unrated blitz game or round-robin blitz games in the event of multiple teams still being tied (five minutes with no delay and no increment) between the highest rated players (in the most recent match) of the tied teams shall determine the winner. If there’s still a tie, the second-board players (again, in the most recent match) shall play an unrated blitz game with the opposite team receiving the white pieces. If there’s still a tie, colors will be switched back, and the third-board players (once again, in the most recent match) will play an unrated blitz game to break the tie. If all three blitz games end in draws, there will be a final unrated blitz game between the bottom players (yet again, in the most recent match) to break the tie. Colors will be switched yet again, and the player with the black pieces shall receive draw odds.

17. If any teams play each other twice in the tournament, colors will be reversed from their previous match.

18. The winning team in each section shall receive four trophies. Additional prizes may be awarded at the discretion of the tournament director.
 

Season 3 Rules
1. These rules shall remain in effect throughout the season. However, in the event of unforeseen circumstances, in the interest of fairness, or to remove ambiguity, the tournament director has the authority to make changes in the middle of the season. If two teams are playing each other in a match, they may agree to changes in the match conditions with the approval of the tournament director.

2. Teams of four players can enter the tournament. The average of the ratings of the four players who play for a team in the first round determines their team's pairing number. If a team uses more than four players in the first round, the average of the four highest-rated players is used. Each team must have a captain, who is responsible for ensuring the presence of the players. The tournament has three sections: a FIDE-rated section, an Amateur section, and a Reserve section. which is USCF rated but not FIDE rated, and a Reserve section, which is also USCF rated but not FIDE rated. The games in all three sections are rated by the USCF, but only the games in the FIDE-rated section are rated by FIDE. A player may play in only one team per section throughout the tournament.
 
3. The USCF rating supplement in effect at the time of the first match for a given section shall be used to determine whether a team or player is eligible to play in the tournament and for tiebreakers. That is, a player's rating at the beginning of the season is used for rules two, five, fourteen, and sixteen. This is the September 2018 supplement for the Reserve section and the October 2018 supplement for the Amateur section and the FIDE-rated section. If a player's rating changes throughout the season, this does not affect eligibility to play. In the event a player is substituted, the new player's rating in the supplement in effect at the time of the first match will determine the team average for this match, which may determine whether the team is eligible to play in the tournament.

4. The rating supplement in effect at the time of the scheduled time of the match shall be used to determine the players' ratings for the purpose of board order and for other prizes. If a game is played on a different date than the official match date, the supplement in effect at the time of the official match date shall be used to determine board order rather than the date the game is played.

5a. In the FIDE section, only FIDE-rated players who have at some time achieved a USCF rating of 1700 or higher or non-FIDE-rated players who have at some time achieved a USCF rating equal or greater than 1900 are eligible. A non-FIDE-rated player who has achieved a USCF rating of 1700, or a FIDE-rated player who has never achieved a USCF rating of 1700 may only play with the permission of the tournament director. A non-FIDE-rated player who has never achieved a USCF rating of 1700 may only participate in the event that a natural disaster makes it difficult for a team to field a full roster otherwise. There is no upper limit to players' eligibility in the first three rounds of the tournament. In the final two rounds, the team that fielded the highest lineup out of all previous rounds played throughout the season cannot field a team with an average rating higher than their highest lineup. No other team can field a team in either of the final two rounds with an average lineup more than twenty points higher than the highest lineup that occurred previously during the season. Note that the team fielding the highest lineup in round four may not necessarily be the same as the team fielding the highest lineup during the first three rounds. It is therefore possible that the average-rating ceiling can be higher in round five than in round four. It is also possible that a particular team may be forbidden from improving its lineup in round four but not in round five. If a team fields more than four players in a round, their highest lineup shall be considered the average of their four highest-rated players.

5b. In the Amateur section, each team must have an average rating of under 1910, and the average rating of the top three boards must be equal or less than 2025. A player who possesses a foreign rating but lacks an established USCF rating (or who has played internationally but not in the United States for the past two years) must declare his foreign rating, and a conversion shall be made pursuant to USCF rules. Unrated players may not play in the Amateur section without permission of the tournament director. A provisionally-rated player with ten or fewer games shall be assigned a rating of one hundred points above his provisional rating for the purpose of both board placement and the calculation of the team's average.

5c. In the Reserve section, each team must have an average rating of under 1400. A player who possesses a foreign rating but lacks an established USCF rating (or who has played internationally but not in the United States for the past two years) must declare his foreign rating, and a conversion shall be made pursuant to USCF rules. An unrated player is a player who has played fewer than four rated games. He shall be assigned a rating based on an online rating or other evidence of his playing strength. If a player lacks an online rating or other evidence on which an estimate can be based, he will be assigned a rating equal to his live provisional rating or to the highest-rated player he has drawn or defeated, whichever is higher. If the player has not drawn or defeated anyone, he shall be assigned a rating equal to the average of all the rated players in the section who played in the first round on third board unless he has lost to someone lower rated than this, in which case he'll be assigned a rating equal to the lowest-rated player he lost to. If the player who has played fewer than four rated games is under 13 years old and has lost all of his rated games, he shall be assigned a rating equal to the lowest-rated member of the team and shall play the bottom board. The assigned rating shall be used to determine the team's average and the player's placement. If two or more players who have never played a rated game before are on the same team, board order is determined by rule six, with the exception that the board order can be changed to ensure that family members don't play one another. A provisionally-rated player with ten or fewer games shall be assigned a rating of one hundred points above his provisional rating for the purpose of both board placement and the calculation of the team's average.
 
6. Players with identical ratings shall be assigned a board order so that each will receive his due color. If no board order is preferable to any other for color purposes, the players will be ordered by FIDE rating. If the players' FIDE ratings are identical or if either player lacks an established FIDE rating, they will be ordered by their USCF quick ratings. If these are also identical (or if either player lacks a USCF quick rating), they will be ordered by thier FIDE rapid ratings.  If these too are identical (or if either player lacks a FIDE rapid rating), they will be ordered by their USCF blitz ratings. In the event these are identical (or if either player lacks a USCF blitz rating), they wil be ordered by their FIDE blitz ratings. If these are identical (or if either player lacks a FIDE blitz rating), the players will be ordered by their correspondence ratings. If these are also identical (or if either player lacks a correspondence rating), the players will be ordered alphabetically by last name, then by first name, then by middle names. If the players’ names are identical, the older player plays the higher board. If their names, ratings, and ages are all identical, then board order will be determined randomly.

7a. In the FIDE section, the dates for the league are October 28, 2018; November 18, 2018; December 16, 2018; January 13, 2019; and March 17, 2019. Matches will begin at 4:30 PM for the first round and at 11 AM for subsequent rounds.

7b. In the Amateur section, the dates for the league are October 14, 2018; November 18, 2018; December 16, 2018; January 27, 2019; and February 3, 2019. Matches will begin at 4:30 PM for the first three rounds and at 11 AM for the final two rounds.

7c. In the Reserve section, the dates for the league are September 30, 2018; November 4, 2018; December 2, 2018; January 13, 2019; and March 17, 2019. Matches will begin at 4:30 PM.

8. A team captain must declare his entry and roster one week before the first date. Effort will be made to accommodate late entries, however. Players arriving later than half an hour after the scheduled beginning of the round will be forfeited unless they indicate before this time that unavoidable circumstances have delayed them. Opponents of absent players will be paired against each other as extra rated games. If reasonable cause is shown for a player's absence, his opponent is urged to allow him to reschedule his game. In the FIDE section, it is not possible to change the date games can be played.

9. The entry fee is $50 per player to play, regardless of whether a player plays in multiple sections. If players from a team forfeit, especially more than once, or don’t follow the rules of the tournament, it is the tournament director's discretion whether to expel the offending players from the league, in which case there will be no refund. If there are forfeits or rule violations by a team, it is the tournament director’s discretion whether to require this team to change its captain or to allow the captain of the team to field a team in future tournaments.

10. The preferred time control for the league is game in 95 with a 30-second increment. If neither player has an increment-capable clock, game in two hours with a five-second delay is the second-most preferred time control. If neither player has a delay-capable clock, game in two hours without a delay is preferred.

10a. In the FIDE section, players cannot agree to change the time control.

10b. In the Amateur and Reserve sections, players may agree among themselves to any time control they wish as long as it equals or exceeds the minimum allowable time to be rated by the USCF (game in 30).

11. In a match, each player plays the player on the other team with the corresponding board order. When a team has white, its players on odd-numbered boards will have the white pieces, and its players on even-numbered boards will have the black pieces. If, due to one or more rescheduled games, it is not possible to assign every player his due color, a player shall be given the opposite color to his teammate on the board above him. Each match shall be four boards unless the captains agree to a greater number of boards. Team members may tell each other the results of other games in the match, but they may neither solicit nor give advice about the position, and they may not point out if a teammate is in time trouble or has neglected to punch his clock.

12. A team scores one game point for a win, half a game point for a draw, and no game points for a loss. For the purpose of tiebreakers only, if a match has more than four boards, game points shall be awarded only for results on the top four boards. The team with the most game points shall be declared the winner of the match and shall receive one match point. If both teams receive an equal number of game points, the match point shall be divided between the two teams.

13. With some exceptions (see rule 14), the tournament shall be run using Swiss pairings. No half-point byes are permitted unless the tournament director allows a team to enter in a round other than the first.

14a. In the FIDE section, in the fourth round, the team in first place after three rounds will play the team in last place after three rounds while the other two teams will play each other. For the final round, the team in first place after four rounds will play the team in second place after four rounds unless these two teams have already played twice before, in which case the team in first place will play the team in third place after four rounds. The other two teams will play each other. The team with the greatest number of match points (with tiebreakers being used, if necessary) will win the tournament. However, if the team in first place after four rounds loses its final round, the team defeating it wins the tournament.

14b. In the Amateur section, Swiss pairings will be used in the final round of the tournament with the exception that the two teams with the greatest number of match points, regardless of whether they have met before, will play each other in a championship match to determine the winner of the tournament. If the championship match ends in a draw, the team with the greatest number of match points will be the winner of the tournament.

14c. In the Reserve section, accelerated Swiss pairings will be used in the first round with the lowest-rated team in each match having white. In the final round, the two teams with the greatest number of match points, regardless of whether they have met before, will play each other in a championship match to determine the winner of the tournament. If the championship match ends in a draw, the team with the greatest number of match points will be the winner of the tournament.

14d. Teams with a difference in their pairing numbers of six or more shall not play each other in the first three rounds of the tournament.

15. If a player is unable to play on the assigned date, either a replacement may be found or he and his opponent can reschedule the game at a time suitable for both players either before or after the original scheduled time. A player is expected to grant any reasonable request to play the game at another time or date but is not obligated to grant a postponement if reasonable notice (several days) is not given. Ideally, the time for a makeup game should be agreed on or before the original match date. If, in the judgment of the tournament director, the opponent of a player who can't play on the assigned date isn't making a reasonable effort to accommodate a desire to reschedule, the absent player's captain can replace the absent player with a player of any rating. Even if such a substitution would ordinarily make the team ineligible to participate in the tournament, the team can still participate. Unless the tournament director allows an exception, no one can substitute for a team if he's already played for a different team at any time in the tournament. In the championship matches, games can be played ahead of time, but no game can be postponed.

16. Whenever the rules refer to a team with the highest number of match points, the following tiebreakers will be used in the event there are two or more teams with the same number of match points. The tiebreakers will be used in order, at each step dropping any team that is not tied. For tiebreaker b, a team can't be penalized for playing a match with more than four boards. That is, when a team has a lineup of more than four players, tiebreaker b uses the four players in the lineup that yield the smallest number of additional players. For tiebreaker c, if the teams involved have an equal number of match points, the team with the greatest number of game points among games played with the tied teams wins the tiebreaker. When rating is a factor (in tiebreakers f, n, and o), the rating supplement in effect at the beginning of the season is used to determine a player's rating. (See rule three.) For tiebreaker f, the average rating of opposition refers to the opposing teams as constituted at the time of the match with a team involved in the tiebreaker. For tiebreaker o, a team's rating is determined not by its initial roster but by the average of its lineups throughout the season.
a. fewest number of forfeits due to nonappearance
b. fewest number of players used by the team in the tournament
c. Result between tied teams
d. Most game points
e. U.S. Amateur Team System
f. Average rating of opposition
g. Modified Median by team
h. Modified Median by individual
i. Solkoff by team
j. Solkoff by individual
k. Cumulative
l. Cumulative of opposition
m. Sonneborn-Berger
n. Opposition's performance
o. Lowest-rated team
p. Kashdan

In the event teams are still tied, each tiebreaker method shall be used again, dropping the bottom board from the evaluation. In the event there's still a tie, the tiebreakers shall be used again dropping the bottom two boards. If a tie still remains, the tiebreakers shall be used again considering only the top boards' results. If a tie still remains, players shall draw for color, and an unrated blitz game or round-robin blitz games in the event of multiple teams still being tied (five minutes with no delay and no increment) between the highest rated players (in the most recent match) of the tied teams shall determine the winner. If there’s still a tie, the second-board players (again, in the most recent match) shall play an unrated blitz game with the opposite team receiving the white pieces. If there’s still a tie, colors will be switched back, and the third-board players (once again, in the most recent match) will play an unrated blitz game to break the tie. If all three blitz games end in draws, there will be a final unrated blitz game between the bottom players (yet again, in the most recent match) to break the tie. Colors will be switched yet again, and the player with the black pieces shall receive draw odds.

17. If any teams play each other twice in the tournament, colors will be reversed from their previous match.

18. The winning team in each section shall receive four trophies. Additional prizes may be awarded at the discretion of the tournament director.
   

Season 2 Rules
1. These rules shall remain in effect throughout the season. However, in the event of unforeseen circumstances, in the interest of fairness, or to remove ambiguity, the tournament director has the authority to make changes in the middle of the season. If two teams are playing each other in a match, they may agree to changes in the match conditions with the approval of the tournament director.

2. Teams of four players can enter the tournament. The average of the ratings of the four players who play for a team in the first round determines their pairing number. Each team must have a captain, who is responsible for ensuring the presence of the players. The tournament has two sections: a FIDE- (and USCF-) rated section, and an Amateur section, which is USCF rated but not FIDE rated. A player may play in only one team per section throughout the tournament.

3. The rating supplement in effect at the time of the first match shall be used to determine whether a team or player is eligible to play in the tournament and for tiebreakers. That is, a player's rating at the beginning of the season is used for rules two, five, fourteen, and sixteen. This is the April 2018 supplement for the Amateur section and the May 2018 supplement for the FIDE section. If a player's rating changes throughout the season, this does not affect eligibility either to play or for his team to win the under-1600 prize. In the event a player is substituted, the new player's rating in the supplement in effect at the time of the first match will determine the team average for this match, which may determine whether the team is eligible to play in the tournament or whether the team can score a match point toward the under-1600 prize.

4. The rating supplement in effect at the time of the scheduled time of the match shall be used to determine the players' ratings for the purpose of board order and for other prizes. If a game is played on a different date than the official match date, the supplement in effect at the time of the official match date shall be used to determine board order rather than the date the game is played.

5a. In the FIDE section, only players with USCF ratings equal or greater than 1900 or who already possess FIDE ratings prior to the tournament are eligible. There is no upper limit to players' eligibility in the first three rounds of the tournament. In the final two rounds, the team that fielded the highest lineup out of all previous rounds played throughout the season cannot field a team with an average rating higher than their highest lineup. No other team can field a team in either of the final two rounds with an average lineup more than twenty points higher than the highest lineup that occurred previously during the season. Note that the team fielding the highest lineup in round four may not necessarily be the same as the team fielding the highest lineup during the first three rounds. It is therefore possible that the average-rating ceiling can be higher in round five than in round four. It is also possible that a particular team may be forbidden from improving its lineup in round four but not in round five. If a team fields more than four players in a round, their highest lineup shall be considered the average of their four highest-rated players.

5b. In the Amateur section, each team must have an average rating of under 1900, and the average rating of the top three boards must be under 2000. To be eligible for the under-1600 prize, only match points count in which the team's average rating (according to the April 2018 supplement) is under 1600. A player who possesses a foreign rating but lacks an established USCF rating (or who has played internationally but not in the United States for the past two years) must declare his foreign rating, and a conversion shall be made pursuant to USCF rules. If an unrated or provisionally-rated player with four or more rated games is on a team, the average rating of the other three players must be under 1800. If there are two players on a team who lack an established rating (that is, they are both either unrated or provisionally rated), neither of the other two players may be over 1599. It is not permitted to have a team with either three or four players who lack established ratings without the tournament director's permission. Unrated players shall play on the bottom boards, but the tournament director may assign an unrated player a rating (or change his assignment) at any time during the tournament if he deems this appropriate.

6. Players with identical ratings shall be assigned a board order so that each will receive his due color. If no board order is preferable to any other for color purposes, the players will be ordered in alphabetical order by last name, then by first name, then by middle names. If the players’ names are identical, the older player plays the higher board. If their names, ratings, and ages are all identical, then board order will be determined randomly.

7a. In the FIDE section, the dates for the league are May 13, June 10, July 15, August 5, and August 19 (all in 2018). Matches will begin at 11 AM.

b. In the USCF section, the dates for the league are April 22, May 13, June 10, July 15, and August 19 (all in 2018). Matches will begin at 4:30 PM.

8. A team captain must declare his entry and roster one week before the first date. Effort will be made to accommodate late entries, however. Players arriving later than half an hour after the scheduled beginning of the round will be forfeited unless they indicate before this time that unavoidable circumstances have delayed them. Opponents of absent players will be paired against each other as extra rated games. If reasonable cause is shown for a player's absence, his opponent is urged to allow him to reschedule his game. In the FIDE section, it is not possible to change the date games can be played.

9. The entry fee is $50 per player to play in either the FIDE section or in both sections and $40 to play only in the USCF section. If players from a team forfeit, especially more than once, or don’t follow the rules of the tournament, it is the tournament director's discretion whether to expel the offending players from the league, in which case there will be no refund. If there are forfeits or rule violations by a team, it is the tournament director’s discretion whether to require this team to change its captain or to allow the captain of the team to field a team in future tournaments.

10. The preferred time control for the league is game in 95 with a 30-second increment. If neither player has an increment-capable clock, game in two hours with a five-second delay is the second-most preferred time control. If neither player has a delay-capable clock, game in two hours without a delay is preferred.

10a. In the FIDE section, players cannot agree to change the time control.

10b. In the Amateur section, players may agree among themselves to any time control they wish as long as it equals or exceeds the minimum allowable time to be rated by the USCF (game in 30).

11. In a match, each player plays the player on the other team with the corresponding board order. When a team has white, its players on odd-numbered boards will have the white pieces, and its players on even-numbered boards will have the black pieces. Each match shall be four boards unless the captains agree to a different number of boards. Team members may tell each other the results of other games in the match, but they may neither solicit nor give advice about the position, and they may not point out if a teammate is in time trouble or has neglected to punch his clock.

12. A team scores one game point for a win, half a game point for a draw, and no game points for a loss. For the purpose of tiebreakers only, if a match has more than four boards, game points shall be awarded only for results on the top four boards. The team with the most game points shall be declared the winner of the match and shall receive one match point. If both teams receive an equal number of game points, the match point shall be divided between the two teams.

13. With the exception of the final round (or final two rounds in the FIDE section), the tournament shall be run using Swiss pairings with any team possessing an average rating over 1800 for any match during the season receiving an extra point for pairing purposes throughout the season. No half-point byes are permitted unless the tournament director allows a team to enter in a round other than the first.

14a. In the FIDE section, in the fourth round, the team in first place after three rounds will play the team in last place after three rounds while the other two teams will play each other. For the final round, the team in first place after four rounds will play the team in second place after four rounds unless these two teams have already played twice before, in which case the team in first place will play the team in third place after four rounds. The other two teams will play each other. The team with the greatest number of match points (with tiebreakers being used, if necessary) will win the tournament. However, if the team in first place after four rounds loses its final round, the team defeating it wins the tournament.

14b. In the Amateur section, Swiss pairings will be used in the final round of the tournament with the exception that the two teams with the greatest number of match points, regardless of whether they have met before, will play each other in a championship match to determine the winner of the tournament. Also, the two highest-scoring teams that have had an average rating over 1800 at some point in the tournament and are not playing in the championship match will play each other if they haven't met before.

Unless both of the top two teams are under 1600, there will be a match between the two under-1600 teams with the two highest match scores not playing in the championship match to determine the winner of the under-1600 prize (unless the under-1600 champion is determined by the result of the championship match). However, if neither of these teams has faced more than one team with an average rating over 1800 and there is an under-1600 team that has faced two or more teams over 1800 in the tournament and won all its matches against every other under-1600 team it has faced, it will replace the second-best team in the under-1600 championship match. If there is more than one under-1600 team that meets the aforementioned criteria, whichever one of those teams has the greatest number of match points will replace the second-best team. If the under-1600 championship match ends in a draw, the team with the greatest number of match points (unless the result of the championship match determines that neither team is eligible to win) will be the winner of the under-1600 prize.

If the championship match ends in a draw, the team with the greatest number of match points will be the winner of the tournament. If the team that loses the championship match (or draws the match but loses on tiebreakers) is under 1600, it will win the under-1600 prize.

A team playing in the under-1600 championship match must field a team with an average rating under 1600. If the top under-1600 team qualifies for the championship match, they may field a team rated under 1900. Even if the average rating of such a team in the final match is over 1600, the team still wins the under-1600 prize if it loses the championship match.

15. If a player is unable to play on the assigned date, either a replacement may be found or he and his opponent can reschedule the game at a time suitable for both players either before or after the original scheduled time. A player is expected to grant any reasonable request to play the game at another time or date but is not obligated to grant a postponement if reasonable notice (several days) is not given. Ideally, the time for a makeup game should be agreed on or before the original match date. If, in the judgment of the tournament director, the opponent of a player who can't play on the assigned date isn't making a reasonable effort to accommodate a desire to reschedule, the absent player's captain can replace the absent player with a player of any rating. Even if such a substitution would ordinarily make the team ineligible to participate in the tournament or ineligible to earn a match point toward the under-1600 prize, the team can still participate and earn a match point toward the under-1600 prize. Unless the tournament director allows an exception, no one can substitute for a team if he's already played for a different team at any time in the tournament. In the championship and under-1600 championship matches, games can be played ahead of time, but no game can be postponed. 

16. Whenever the rules refer to a team with the highest number of match points, the following tiebreakers will be used in the event there are two or more teams with the same number of match points. The tiebreakers will be used in order, at each step dropping any team that is not tied. For tiebreaker b, a team can't be penalized for playing a match with more than four boards. That is, when a team has a lineup of more than four players, tiebreaker b uses the four players in the lineup that yield the smallest number of additional players. For tiebreaker c, if the teams involved have an equal number of match points, the team with the greatest number of game points among games played with the tied teams wins the tiebreaker. When rating is a factor (in tiebreakers f, n, and o), the rating supplement in effect at the beginning of the season is used to determine a player's rating. (See rule three.) For tiebreaker f, the average rating of opposition refers to the opposing teams as constituted at the time of the match with a team involved in the tiebreaker. For tiebreaker o, a team's rating is determined not by its initial roster but by the average of its lineups throughout the season.

a. fewest number of forfeits due to nonappearance
b. fewest number of players used by the team in the tournament
c. Result between tied teams
d. Most game points
e. U.S. Amateur Team System
f. Average rating of opposition
g. Modified Median by team
h. Modified Median by individual
i. Solkoff by team
j. Solkoff by individual
k. Cumulative
l. Cumulative of opposition
m. Sonneborn-Berger
n. Opposition's performance
o. Lowest-rated team
p. Kashdan

In the event teams are still tied, each tiebreaker method shall be used again, dropping the bottom board from the evaluation. In the event there's still a tie, the tiebreakers shall be used again dropping the bottom two boards. If a tie still remains, the tiebreakers shall be used again considering only the top boards' results. If a tie still remains, players shall draw for color, and an unrated blitz game or round-robin blitz games in the event of multiple teams still being tied (five minutes with no delay and no increment) between the highest rated players (in the most recent match) of the tied teams shall determine the winner. If there’s still a tie, the second-board players (again, in the most recent match) shall play an unrated blitz game with the opposite team receiving the white pieces. If there’s still a tie, colors will be switched back, and the third-board players (once again, in the most recent match) will play an unrated blitz game to break the tie. If all three blitz games end in draws, there will be a final unrated blitz game between the bottom players (yet again, in the most recent match) to break the tie. Colors will be switched yet again, and the player with the black pieces shall receive draw odds.

17. If any teams play each other twice in the tournament, colors will be reversed from their previous match.

18. The winning team in each section shall receive four trophies. The best team with an average rating under 1600 shall also receive four trophies. A team cannot win both the tournament and the under-1600 prize, so if an under-1600 team wins the tournament, the second-best team will win the under-1600 prize. There will also be a prize for the best game as judged by our organizers among those submitted. This prize can be won by anyone except those judging the best game, including those who have won another prize. Additional prizes may be awarded at the discretion of the tournament director.
   
   
   
Season 1 Rules
1. These rules shall remain in effect throughout the season. However, in the event of unforeseen circumstances, in the interest of fairness, or to remove ambiguity, the tournament director has the authority to make changes in the middle of the season. If two teams are playing each other in a match, they may agree to changes in the match conditions with the approval of the tournament director.
   
2. Teams of four players can enter the tournament. The four players who play for a team in their first match are considered to be the team's roster unless the team captain provides a different roster ahead of time and explicitly states that one or more of his players are substitutes. Each team must have a captain, who is responsible for ensuring the presence of the players. A player may play in only one team throughout the tournament.

3. The October 2017 rating supplement shall be used to determine the players' ratings and board order throughout the tournament, regardless of whether their ratings go up or down. If a team uses a substitute for one or more matches, his rating in the October 2017 supplement is used to determine his place in the team’s board order regardless of when he first plays for the team. Whenever a player's rating is referred to in these rules, this refers to his rating in this supplement. If a player gains or loses a substantial number of rating points throughout the season or if he feels that his rating does not accurately reflect his skill, he can petition the tournament director to change the board order, but this will only be granted in extreme circumstances, such as if a player's rating has changed by over 200 points or if he provides reasonable evidence that his rating is inaccurate. If a rating adjustment is made for the purpose of board order, a player’s October 2017 rating will still be used to determine the team’s average rating and for tiebreakers. A player who possesses a foreign rating but lacks an established USCF rating (or who has played internationally but not in the United States for the past two years) must declare his foreign rating, and a conversion shall be made pursuant to USCF rules.

4. Each team must have an average rating of under 1900 and an average rating of under 2000 on the top three boards. Players with identical ratings shall be assigned a board order by their captain, which shall remain fixed throughout the tournament. If an unrated or provisionally rated player with four or more rated games is on a team, the average rating of the other three players must be under 1800. If there are two players on a team who lack an established rating (that is, they are both either unrated or provisionally rated), neither of the other two players may be over 1599. It is not permitted to have a team with either three or four players who lack established ratings without the tournament director's permission. Unrated players shall play on the bottom boards, but the tournament director may assign an unrated player a rating (or change his assignment) at any time during the tournament if he deems this appropriate.

5. The dates for the league are November 5, 2017; December 3, 2017; January 21, 2018; February 4, 2018; and March 11, 2018. Matches will begin at 4:30 PM. A team captain must declare his entry and roster one week before the first date. Effort will be made to accommodate late entries, however. Players arriving later than 5 PM will be forfeited unless they indicate before this time that unavoidable circumstances have delayed them. The opponent of an absent player is, however, urged to allow him to reschedule his game if reasonable cause is shown for his absence. Opponents of absent players will be paired against each other as extra rated games.

6. The entry fee is $40 per player, but a team is not responsible to pay more than four entry fees regardless of how many players play on the team throughout the season. If players from a team forfeit, especially more than once, or don’t follow the rules of the tournament, it is the tournament director's discretion whether to expel the offending players from the league, in which case there will be no refund. If there are forfeits or rule violations by a team, it is the tournament director’s discretion whether to require this team to change its captain or to allow the captain of the team to field a team in future tournaments.

7. The preferred time control for the league is game in 95 with a 30-second increment. If neither player has an increment-capable clock, game in two hours with a five-second delay is the second-most preferred time control. If neither player has a delay-capable clock, game in two hours without a delay is preferred. However, players may agree among themselves to any time control they wish as long as it exceeds the minimum allowable time (game in 30).

8. In a match, each player plays the player on the other team with the corresponding board order. When a team has white, its players on odd-numbered boards will have the white pieces, and its players on even-numbered boards will have the black pieces. Each match shall be four boards unless the captains agree to a different number of boards. Team members may tell each other the results of other games in the match, but they may neither solicit nor give advice about the position, and they may not point out if a teammate is in time trouble or has neglected to punch his clock.

9. A team scores one game point for a win, half a game point for a draw, and no game points for a loss. For the purpose of tiebreakers only, if a match has more than four boards, game points will be awarded only for results on the top four boards. The team with the most game points shall be declared the winner of the match and shall receive one match point. If both teams receive an equal number of game points, the match point shall be divided between the two teams.

10. With the exception of the final round, the tournament shall be run using accelerated Swiss pairings. Pairings will be altered, if necessary, to ensure that the three highest rated teams play each other once within the first four rounds. No half-point byes are permitted.

11. If a player is unable to play on the assigned date, he and his opponent are expected to reschedule the game at a time suitable for both players either before or after the original scheduled time. A player is not obligated to grant a postponement if reasonable notice (several days) is not given. Ideally, the time for a makeup game should be agreed on or before the original match date. If a player can neither play on the original match date nor can arrange with his opponent to play a makeup game, his team captain is obligated to find a replacement with a rating equal or lower to the original player's rating (unless the other captain approves a higher-rated player). An unrated player can only be replaced either with another unrated player or by a player with a rating equal or lower than the rating of the player (who possesses a rating) with the lowest rating on the original team.

However, if a team average is below 1600, a player of any rating can be substituted as long as the team average is still below 1600 after the substitution. If, in the judgment of the tournament director, the opponent of a player who can't play on the assigned date isn't making a reasonable effort to accommodate a desire to reschedule, the absent player's captain can replace the absent player with a player of any rating. Also, if in the judgment of the tournament director, a replacement with a lower rating can't be found, the tournament director can approve the substitution of a higher-rated player. Unless the tournament director allows an exception, no one can substitute for a team if he's already played for a different team at any time in the tournament.

12. Whenever the rules refer to a team with the highest number of match points, the following tiebreakers will be used in the event there are two or more teams with the same number of match points. The tiebreakers will be used in order, at each step dropping any team that is not tied.

a. fewest number of forfeits due to nonappearance
b. fewest players used by the team in the tournament
c. Most game points
d. U.S. Amateur Team System
e. Modified Median by team
f. Modified Median by individual
g. Solkoff by team
h. Solkoff by individual
i. Cumulative
j. Cumulative of opposition
k. Result between tied teams
l. Sonneborn-Berger
m. Opposition's performance
n. Average rating of opposition
o. Lowest-rated team
p. Kashdan

In the event teams are still tied, each tiebreaker method shall be used again, dropping the bottom board from the evaluation. In the event there's still a tie, the tiebreakers shall be used again dropping the bottom two boards. If a tie still remains, the tiebreakers shall be used again considering only the top boards' results. If a tie still remains, players shall draw for color, and an unrated blitz game (or round-robin blitz games in the event of multiple teams still being tied) between the highest rated players of the tied teams shall determine the winner. If there’s still a tie, the second-board players shall play an unrated blitz game with the opposite team receiving the white pieces. If there’s still a tie, colors will be switched back, and the third-board players will play an unrated blitz game to break the tie. If all three blitz games end in draws, there will be a final unrated blitz game between the bottom players to break the tie. Colors will be switched yet again, and the player with the black pieces shall receive draw odds.

13. In the final round of the tournament, Swiss pairings will be used with the exception that the two teams with the greatest number of match points, regardless of whether they have met before, will play each other in a championship match to determine the winner of the tournament. If this match ends in a draw, the team with the greatest number of match points will be the winner of the tournament. If the team that loses the championship match (or draws the match but loses on tiebreakers) is under 1600, it will win the under-1600 prize.

Unless both of the top two teams are under 1600, there will be a match between the two under-1600 teams with the two highest match scores not playing in the championship match to determine the winner of the under-1600 prize (unless the under-1600 champion is determined by the result of the championship match). However, if neither of these teams has faced more than one team with an average rating over 1800 and there is an under-1600 team that has faced two or more teams over 1800 in the tournament and won all its matches against every other under-1600 team it has faced, it will replace the second-best team in the under-1600 championship match. If there is more than one under-1600 team that meets the aforementioned criteria, whichever one of those teams has the greatest number of match points will replace the second-best team. If the under-1600 championship match ends in a draw, the team with the greatest number of match points (unless the result of the championship match determines that neither team is eligible to win) will be the winner of the under-1600 prize.

If any of the teams in the final round have played each other before, colors will be reversed from their previous match. Otherwise, the teams will receive their due color.

14. The winning team shall receive four trophies. The best team with an average rating under 1600 shall also receive four trophies. A team cannot win both the tournament and the under-1600 prize, so if an under-1600 team wins the tournament, the second-best team will win the under-1600 prize. There will also be a prize for the best game as judged by our organizers among those submitted. This prize can be won by anyone except those judging the best game, including those who have won another prize. Additional prizes may be awarded at the discretion of the tournament director.